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你是哪类游戏设计师?(12类)

作者:佚名 责任编辑:左决 点击数: 更新时间:2008-4-9 2:32:22

文章作者:Ernest Adams
国际Hobo游戏设计联盟成员
出版2本行业书籍
《Andrew Rollings and Ernest Adams on Game Design》
《Break Into the Game Industry: How to Get a Job Making Video Games.》

本文是作者对策划的经验分类 共12类

  1.The Drill Sergeant. Listen up, you maggots! Forget whatever you already think that you know about videogames. There's the right way, the wrong way, and the Army way, and you're in the Army now. I'm going to train you, through suffering, to survive in this world my way. My methods will work with the least common denominator; the dumbest, most ignorant grunt on the planet. Brains are of lITtle use here. Follow orders and do what I tell you when I want and where I want, or else. 1.军官型。(认为只有自己才是游戏设计的真理)
 
  听好了,不管你对游戏怎么看。做游戏有正确的方法,错误的方法,和军队的方法,现在我们就用军队的方法。必须听我的你才能在游戏设计中成功。用我的方法设计游戏你们只要遵守我的命令,什么时候怎么做我都会告诉你的。
 
  2.The Zen Master. The inner nature of the game is inscrutable. Those who strive to beat the game shall not succeed. Only by surrendering to it do we gain mastery. Understanding is not achieved by logic but by sensation. The game contains mysteries within mysteries. Those who would seek to complete IT shall never do so, for in concentrating on achievement, they lose sight of the Buddha nature. Empty your mind. 2.佛祖型。(游戏设计的不可知论者)
 
  游戏核心是不可预知的,想要驾驭游戏肯定不会成功。因此只能把握一下游戏的外部规则。游戏中包含了太多的神秘,对游戏的理解不能靠逻辑,只能靠感觉。你要做的就是冥想。
 
  3. The Competitor. You are my opponent and I intend to beat you. I am the game designer, so I hold all the cards. I shall challenge you. I shall humiliate you. I shall frustrate you. I shall play tricks on you and even cheat you if I feel like it. For every obstacle you overcome I will put up a harder one. When you fail I will display text that mocks you. The only way to win my game is to explore it exhaustively by brute force and memorize everything in it. If you are incredibly, incredibly good I will condescend to allow you to enter your inITials into a data file and admire them from time to time. 3.对抗型。(一切以玩家为假想敌)
 
  玩家是我的对手,我要打败他。我是游戏设计师,必须完胜。如果我愿意,我还可以随意摆弄游戏的规则。假如玩家通过了我的陷阱,我马上就放一个更难的给你,如果你没通过考验我就在游戏中用文字嘲笑你。玩家获胜的唯一方式就是击败所有的敌人,记住游戏中所有的细节。最优秀的玩家也要一遍遍保存游戏才能通过。
 
  4. The God. This is my world. I created it. I am its lord and master. It is beautiful and perfect, because IT is mine, mine I tell you! You are a mere puny mortal, and I care nothing for you. You are an interloper in my world, grudgingly tolerated at best. Beware my wrath. I can kill you on a whim. 4.上帝型。(享受游戏设计的至高无上)
 
  游戏是我创造的世界,我就是上帝,这个世界是完美的。玩家在游戏中是渺小的,我漠不关心。玩家闯入游戏的时候要小心,我随时会发怒,兴起的时候就把你杀了。
 
  5. The Used Car Salesman. Hey, Ernie -I can call you Ernie, right? - let me tell you about this game. This game is great. It rocks. I'm telling you, nobody has ever seen anything like it. It'll blow you away. The graphics, the musicall totally the best! Everybody who has been to our offices for a preview says so. It's going to make a fortune. The kids'll love it. Check out this prerendered video. Isn't that cool? What's that? Oh, you want to play it? Well, tell you the truth, Ernie, we decided not to go with a demo on this thing. It's so totally revolutionary, we don't want to show our hand too early - you understand. No profIT in giving away slices. Did you see those awesome loading screens? Our development team is brilliant, I'm tellin' ya. 5.推销型。(善于包装游戏产品)
 
  来看一下游戏吧,这个游戏不错,你以前从没见过,玩起来很爽。音乐,图像都是最好的。你可以先看看游戏动画,是不是很不错。你想试玩一下的话,还是要等,现在放出来还太早,你可以先感觉一下完美的片断,我们的研发团队是多么强大。
 
  6.The Evangelist. This is a game for members of my religious faith, and it embodies its principles. It is about the ordeals we, God's chosen few, face in the temptations of sin and the opposition of the unenlightened. There are no moral ambiguities here; all decisions are obvious to any but a damned heretic. You have but to follow the tenets of our faITh and you shall win the game and enter the kingdom of heaven. 6.传道者。(将自己的信仰强烈赋予游戏和玩家)
 
  这个游戏是为我忠实的信徒设计的,游戏中包含着我的理念。在游戏中我们会受到磨难,上帝会选出我们中的佼佼者,来面对罪恶的诱惑,和克服偏见。在游戏中,道德感是很明确的:我们的决定会受到明确的指引,但是异教徒感受不到。你必须遵守我们使命中的原则,我们将会赢得游戏,最后进入天堂。
 
  7.The Lazy Plagiarist. Well, let's see. We'll do some jumping, I guess. People like jumping. And shooting. And driving. I played a game last week with a sort of blue glowing shield thing that turned red when it got weak. It looked cool, so let's do that. This level doesn't take long enough to solve. Just put in a maze. How do we justify it? Who cares, IT's only a game. 7.懒惰的抄袭者(一切以其它游戏为标准)
 
  好的,我们来看一下。我们需要让玩家跳跃,我猜肯定是这样。人们喜欢跳跃,喜欢设计和驾驶。我上个星期玩了一个游戏,里面有蓝色的光盾围绕着玩家,当它削弱的时候变成了红色。这样看起来很不错,所以我们的游戏中也要放进去。这个关卡还不够长,我们再放入一个迷宫。如何平衡它?管他呢,这只是一个游戏

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